


The laser pointer only appears when pointing at a specific object, which makes aiming from afar tricky. It's not the only design issue I encountered either. The detection was frustratingly inaccurate. I could completely fill shapes with the correct color and yet Behind The Frame wouldn't register that I'd done so, whereas random scribbles would sometimes do the trick. I also encountered problems when adding paint to pre-existing paintings. Painting your own picture feels nice and you gradually find new colors after solving puzzles. Usually it's nothing particularly complicated, though some moments test your memory. Other moments involve recreating patterns found in your notebook with interactive objects. That sometimes requires little more than adding a splash of color to an existing picture or following some footsteps. Items are often highlighted across Amber's apartment, signaling that a puzzle needs solving. Those point-and-click roots are still evident despite the 3D swap, as you'll be clicking on different objects with a laser pointer for brief descriptions. The interactions themselves aren't especially interesting, yet they slowly build a picture of Amber's life. The story mostly unfolds in Amber's home, occasionally cutting away to other locations. Over these two hours, my artistic side came away feeling newly inspired.Įach day initially unfolds with a simple routine – cook breakfast, brew some coffee, play your music and send off some emails. Saying more would spoil the experience, yet this seemingly straightforward premise hides a compelling narrative that held my interest. Her interest is piqued by her neighbour, a quiet elderly artist accompanied by his cat. It's the first example of uneven presentations that continue in-game, with regular swaps to a cinematic cutscene mode that come off as slightly jarring.įollowing an aspiring artist called Amber, you relieve her past as she tries finishing her masterpiece. Imagine a slightly 360 degree version of Windows XP's ' Bliss' wallpaper with artist tripods scattered about, and you get the idea. It appears like a picture frame that doesn't match its surrounding environment. My problems began with the opening menu screen.
Final cut studio windows xp Pc#
Platforms: PC VR via Steam, PSVR 2, Quest (Review conducted on PSVR 2) What is it?: A VR reimagining of a Studio Ghibli inspired 'paint-and-click' narrative puzzle adventure.
